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(Edited 1 time)

Seems to be a problem with libXrandr in Fedora 25


$ ./RD_L32
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)

Oh, maybe it's engine error. I'll ask this in the engine forum. Would you mind to test it again in the next update? :)

Sure.

Nice! Thank You.

I have a question. Your Fedora, is it 64bit or 32bit?

64-bit. Most Linux users are running 64-bit OSes these days.

I see. Maybe its compatibility issue, Starting next update, I'll upload 32bit and 64bit version for linux version. Please download 64bit version when it's ready, maybe tomorrow.

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You may also want to ask around the Godot forums about bundling some of the libraries with the Linux version of the game. This is common practice for games sold from places like GOG and Humble. Steam has it's own runtime for games, but it's still basically the same idea.

Oh, I see. Noted. I've read awhile ago that Godot can bundle external libs, but I must recompile it myself. Anyway, Thanks for the suggestion. And by the way, the latest version is up with 64 bit version for linux, Please try it. :)

Still getting the segmentation fault.

"$ ./RD_Linux64
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)"

I am not as familiar with Godot as I'd like to be, but I've not run into this problem with other games made in the engine like Tanks of Freedom or Dolphin Island 2.

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The libXrandr.so error isn't there anymore? The game forced close or doesn't open?

I'll double check my exporting setting and code.

Right. The libXrander is gone in the 64-bit version.

So, maybe next time i got it right. it's about export setting from what i read in godot forum. Please test it in the next update, I'll inform you if the next update is ready. Thank you. :)

The latest update is up. Please test it. Hope it fix all the errors. :)

Sorry... Same error.


"$ ./RD_Linux64
could not load libXrandr.so, Error: libXrandr.so: cannot open shared object file: No such file or directory
CREATING PHYSICS 2D THREAD
STARTING PHYISICS 2D THREAD
DONE PHYSICS 2D THREAD
Segmentation fault (core dumped)"

Heee? The libXrandr.so error appear again??

Seems so... Any luck with bundling libs?

Bundling means recompile, and recompile works best in linux. And right now i dont have linux. So, nah. :(
Yesterday I try installing Ubuntu but i think my laptop hate linux, My live usb installer unreadable, cannot load in BIOS. :(

Maybe I'll try to use Virtual OS within windows to recompile the engine and testing this project in Linux. Hope it works.

What's your laptop?

Asus, currently run on windows 8.1.

Hey, DeadWire, can you test it again?
I already test it on Ubuntu and Linux Mint and it works perfectly.

It's running now on my Arch box. Great job!

Good, 1 more confirmed linux distro. :)
But what about Fedora? You still use it?

Not at the Moment. But if it runs in Debian and Arch based distros, I can't see why it would have problems in Fedora

Yeah, if you use fedora again, please test the latest update of my game again.
Anyway thanks for your help. :)

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You're welcome. Good luck with the game.

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Have you given any thought to open sourcing the code? Assets could remain non-free so you can sell the game, and you might get some interested people to contribute.

Maybe in the future, but not now. If I open sourcing the code, the code will become public and anyone can use it, yes? In this project, I only do writing all code and the 2D/GUI assets, but the 3D is not (I looking for help in the 3D assets tho), so well, i will give it some thought.

Well, it wouldn't exactly be "public" depending on the license you choose. And open sourcing the software side of the game does not let people play the game for free if you keep the assets non-free.